Spades is a partnership game. The object is for you and your partner to bid a contract, then skillfully play your cards in coordination with each other to make the contract. You win when you reach 500 points or force your opponents to drop to a negative 200 points. Spades is played with four players. The players sitting opposite each other play as a team. Download Windows 7 spades game and enjoy on any Windows 8, 8.1 or 10 PC.
The game uses a standard 52-card deck. Within each suit, the cards are ranked from lowest to highest: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A. The spades suit is always trump. That means any Spade will win over a card of any other suit. Hearts, Clubs, and Diamonds all have equal value below Spades. Thus, the 2 of Spades has a higher value than even the Ace of any other suit.
The game begins with a single round of bidding. The goal of bidding is to correctly predict the number of tricks you will win. To choose your bid, simply click a number in the bidding window that represents how many tricks you think you will take.
Players examine their cards and bid the number of tricks they think they can win in that hand. The combined bids of two partners create a contract. Once the bidding is completed, those partners must make, or fulfill, that contract. They don’t have to make their individual bids; what’s important is to make their contract as a team. Thus, a player can make up the difference for a partner who may not make the bid. A contract that is not made is set. Set contracts are penalized at the end of the hand.
A bid of Nil means the player will try not to win any tricks. A successful bid of Nil earns substantial bonus points for the partnership if it is made, and substantial penalty points if it is set. A bid of Double Nil doubles these points, but a player can bid Double Nil only before examining the hand. For more information on bidding, see Strategy: Bidding. The bidding round is completed when each player has made a bid.
Playing the Game:
The goal of Spades is to make your contract. You make a contract by winning or losing tricks. If you bid high, you want to win tricks. If you bid low, you want to lose tricks to your opponents. The trump suit is always Spades. The highest card in the trump suit always wins the trick. If no trump cards are played, the trick goes to the highest card of the suit led. The suit led is determined by the person who leads off a round. For example, if a player leads off a round by playing a 10 of Hearts, then Hearts is the suit led.
The player to the right of the dealer always leads first. Play proceeds clockwise. Each player in turn must follow suit. If a player holds no cards of the suit led, that player may play any card. Players who lead may play any card they want, with one exception: No player may lead with a Spade until Spades have been broken. The play continues until all 13 tricks have been played. Note to play your card, either double-click it, or click once on the card, and then click Play. For keyboard shortcuts, please see Keyboard Shortcuts.
Example 1: North leads a trick with the 10 of Diamonds. East follows suit with the 5 of Diamonds, South follows suit with the King of Diamonds, and West follows suit with the 8 of Diamonds. South wins the trick.
Example 2: North leads a trick with the 10 of Diamonds. East holds no diamonds, and plays the 4 of Spades. South holds no diamonds, and plays the Ace of Clubs. West follows suit. East wins the trick, because it is the only trump card played. Had South played another trump card — the Jack of Spades, say — instead of the Ace of Clubs, then South would have won the trick, because it played a higher-value Spade.
• Once all 13 tricks have been played, you will see the scores of the hand. Team points are combined. Each trick is worth 10 points. For example, a contract of six is worth 60 points if completed. If your team’s contract is set by winning fewer tricks than was bid, your team is penalized the entire value of that contract (or 60 points, in our example).
• If your contract is set by winning more tricks than was bid, called overtricks, your team receives the value of your contract, plus one additional point per overtrick. In our example, if you won seven tricks, you would receive 61 points. Your penalty for going over your bid is to receive one “bag” point per overtrick.
• A bag point by itself has no value. However, these bag points accumulate in a bag shown in the upper left-hand corner of the table. If your team accumulates ten bag points, it is penalized 100 points. Once the points are deducted, the bag is emptied. Every set of 10 bag points incurs a 100-point penalty.
• Making a Nil bid is worth 100 points, and making a Double Nil bid is worth 200 points. If you bid Nil or Double Nil and take one or more tricks, you will face a 100-point or 200-point penalty respectively. And for each trick you take, on a Nil or Double Nil bid, you also accumulate one bag point.
• The first team to reach 500 points wins the game. If both teams go over 500 points in the same hand, the team with the higher score wins. The game will also end if a team finishes a round at, or below, -200 points.
• If the score is tied, the game will continue until the tie is broken.
• ALT+E: Chat entry Window
• ALT+W: Chat History Window
• ALT+N: Chat On
• ALT+F: Chat Off
• ALT+J: Your Hand
• ALT+G Game menu
• ALT+H: Help menu
• INS: Returns focus to keyboard after using mouse
• ALT+G+O: Find New Players
• ALT+G+R: Show Score
• ALT+G+L: Skill Level
• ALT+G+C: Turn Chat On at Startup
• ALT+G+X: Exit
File Name: Internet Spades
Download Size: 171 MB
File Type: .Exe
OS: Windows 7, Windows 8, Windows 8.1 and Windows 10
License: Free Download
Category: Windows 7 Games for Windows 8, 8.1 and 10